Digital payments company Skrill is collaborating with Linden Lab to add the Skrill Digital Wallet as a payment option for users of Second Life, the Internet’s largest user-created virtual world.
In Second Life’s fully functioning virtual economy, users can buy Linden Dollars (L$) with their currency of choice at the market exchange rate. Linden Dollars are then used for transactions among users for a wide variety of user-created virtual products and services in the Second Life marketplace. Since Second Life first opened in 2003, millions of people from all over the world have participated in the vibrant virtual economy, and Linden Lab pays out tens of millions of dollars to successful Second Life content creators every year.
Skrill’s Digital Wallet makes it easier to buy the in-game currency. Skrill 1-Tap, Skrill’s recurring payment solution, allows users to enter their information only once to enable continuous payments thereafter with just one tap or click. Skrill’s Digital Wallet will also serve as a payout method, where users can process a credit from Second Life to their real-world accounts.
“At Linden Lab we are constantly looking for new ways to provide exceptional service to our customers. By integrating with Skrill, we’ve expanded the options for Second Life users to process their online payments, which is a critical piece of our product,” said Malcolm Dunne, CFO, Linden Lab. “We’re excited to offer this new functionality, giving our customers another secure, quick, and convenient way to participate in the Second Life economy.”
Skrill will assist in serving Second Life users around the world by offering more than 100 payment methods through its Digital Wallet, including local payment options for international Second Life users.
“People are constantly looking for the most secure and convenient way to make payments online, and Skrill’s Digital Wallet provides the confidence and flexibility they need,” said Christopher Russell, CEO, Skrill USA Inc. “We’re looking forward to building on our digital entertainment experience and making Second Life users’ experiences more enjoyable – less time figuring out payment options means more time engaging in Second Life.”
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